Placing the shot before the shields break is the only way to guarantee a perfect Battle Rifle kill. So, to kill in 4 bursts you have to headshot before the enemy shield is broken. This is because the shield breaks on the second shot of the 4th burst. The Battle Rifle both kills and drops shield in 4 bursts. In a normal firefight the vertical mode will always outperform the horizontal. The horizontal mode with the Heatwave only deals more damage than the vertical at extremely close range (Almost melee range), or against vehicles like the Ghost and Warthog that are wide enough to hit an entire horizontal spread. Pop a shot then hide, or don’t overcharge for best results.
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It's important to remember that one fully charged Ravager shot with all of its Damage Over Time hitting still won’t kill a Spartan from full health and shields. In a standard firefight, the 3-shot burst is the most efficient way to kill.
Alternatively, using the Damage Over Time as area denial or against a group. The Ravager is only ever worth overcharging if you can put the Damage Over Time down then hide during the overheat. The game never tells you this, but importantly these lock-on rockets deal half the damage they do in straight-shot mode (Taking just 2 direct hits to kill in this mode). The Hydra does less damage in lock-on mode.
There’s a lot of data to go through in the table, so here are some key takeaways if you want to get better at choosing your weapon in Halo Infinite, based on real TTK research: Analysing all that Halo Infinite TTK data Spreadsheets can be hard to extract useful information from so below are some hints. The table below shows every ranged weapon, their time and shots to kill, with and without headshots from 100% shields to the kill.
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Armed with the statistics and tips in this guide, you have access to the complete picture on how to get better at Halo Infinite and learn about TTK. With this in mind, if the times look very low it’s simply a matter of working of accuracy, or switching to a weapon you more reliably hit with at that range. Things like the Mauler or Bulldog are more likely to miss or be at non-optimum range. In a real match you will likely only reach these times with the Battle Rifle, Stalker Rifle, and other precise weapons. This article has everything you need to clue-in to the best strategies in Halo Infinite. Concerning the table all data is collected within the optimum range for the weapons. I took the time to compile a definitive list of all the infantry weapons and their perfect TTK’s with and without headshots. Jumping to this conclusion is a mistake though, as Halo Infinite has revamped the rules for weapon balancing and TTK. With so many similarities, you might fall into the trap of thinking the Assault Rifle is awful and the Sidekick (The Halo Infinite take on the pistol) is your go-to starter weapon.
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Spending a match as a Gunner for a random warthog driver is a great cooperative feeling in a match full of strangers, grenades are still the only way to win firefights and the shield charging noise is as much a relief now as it ever was. On the other hand, the game itself is very much still Halo. After crunching the numbers, that poor Blue with the Bulldog at that range stands no chance. The Free-to-play format has definitely taken it’s toll on progression and game mode selection, with an array of grindy progression issues that detach levelling up from any real action the player is performing. Halo Infinite has exploded onto the free-to-play scene in spectacular fashion. I have done the research we all couldn't be bothered to